During his keynote speech at IDF 2014 today, Intel CEO Brian Krzanich showed a few examples of the company’s re-named and re-branded RealSense 3D technology, which uses a camera and depth of field sensor array to offer gesture navigation and more. We also managed to get hands on with the demo on the show floor, which included a classic crane and claw arcade game. Watch Nicole Scott grab a cuddly toy with the mere wave of a hand.
Packing a high-end depth of field sensor and a Full HD camera, Brian first showed how RealSense 3D can be used to play video games, with a pretty slick 3D space shooter video game demo, followed by a pinball machine game demo. He followed that up by showing a new and vastly miniaturized version of the proprietary sensor array which is designed to more easily integrate with tablets and 2 in 1 devices.
However the demo that took center stage was yet to come, as BK showed off a classic crane and claw arcade machine that had been rigged to work with RealSense 3D. The concept is reasonably straight forward; you simply use your hand to maneuver the claw into position and clench your fist when you want the claw to drop down.
You might well be impressed when I tell that BK nailed a fluffy Android doll on first attempt live on stage, but we think you’ll be even more impressed when we tell you that TheBestSync, the company that developed the demo, actually managed to create the demo in just three days, with a team of only three people.
It’s no surprise that this RealSense 3D demo was very popular on the show floor, illustrating in a very simple but effective way, how gesture technology is much more than a fad for console gaming. Intel is anticipating several laptop designs from major device manufacturers later this year, all integrating Intel RealSense 3D. The big take away from today’s demo is that things are soon going to get much more ‘Minority Report’-esque, and probably much cooler as a result.
Nicole just couldn’t help her self and had to try to win an Intel Android doll of her own.