Virtual reality – Mobile Geeks http://www.mobilegeeks.com Covering the Latest Mobile Technology Tue, 16 Apr 2019 12:29:17 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.10 39846093 Lenovo shows new AR Headset & Several Ai Concepts http://www.mobilegeeks.com/article/lenovo-shows-new-ar-headset-several-ai/ http://www.mobilegeeks.com/article/lenovo-shows-new-ar-headset-several-ai/#respond Thu, 20 Jul 2017 10:05:09 +0000 http://www.mobilegeeks.com/?post_type=article&p=34737

At its third annual Tech World innovation summit, Lenovo was hyper focused on Augmented Reality and Artificial Intelligence. AR devices focused on for the masses and enterprise focused headsets could be found in between a ton of AI demos. Lenovo CEO Yang Yuanqing summed up their vision succinctly ” I.T. will no longer mean Information […]

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At its third annual Tech World innovation summit, Lenovo was hyper focused on Augmented Reality and Artificial Intelligence. AR devices focused on for the masses and enterprise focused headsets could be found in between a ton of AI demos.

Lenovo CEO Yang Yuanqing summed up their vision succinctly ” I.T. will no longer mean Information Technology, but rather an Intelligent Transformation”. Pushing the boundaries of traditional technology has been an industry wide focus but today’s Tech World demos are key products in generating the data and beginning the real world testing process.

daystAR – AR Headset

Lenovo’s daystAR headset is a stand-alone vision processing unit with a 40-degree field of view. It doesn’t need to be connected to a phone or a PC, and the company expects developers to use its homegrown AR platform to create apps for the device.

SmartGlass

Lenovo is very focused on coming out with enterprise focused AR, back at CES they announced a rough prototype and today they showed their next generation headset.  A large battery pack that fits around the neck and a more refined feeling track pad on the side. If were to venture a guess I’d say it’s probably exactly in line with Google’s new Glass EE edition. They even showed a prototype with safety glasses that also had a bone conductive headset built in.

SmartVest

The SmartVest is a ECG-equipped piece of clothing that has 12 sensors offering very accurate heart rhythm monitoring. The main advantage is using the extra data to train for increased stamina. We expect the fitness focused apparel to hit the streets in 8-12 months at an unknown price point.

SmartCast+

SmartCast+, which is supposed to boast a lot more capabilities than the speakers with voice assistants of today, such as Amazon’s Echo and its own Echo clone. If the smart speaker-projector ever becomes a real product, Lenovo wants to give it the ability to recognize sounds and objects, as well as to deliver AR experiences by projecting images onto a wall or a screen.

CAVA – Personal Assistant

Lenovo is also eyeing the creation of an AI assistant called CAVA that’s smarter than Siri and Alexa. The company wants to use deep learning to create facial recognition systems and natural language understanding technologies for the AI. That way, CAVA can truly understand your messages and make recommendations based on what you tell it. If you tell CAVA that you have a meeting in two hours, for instance, it can automatically check the weather and traffic conditions to tell you when to leave.

We had a great time at Lenovo Tech World and would like to disclose that travel sponsorship was provided with no expectation of coverage.

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How Virtual Reality is changing the way we design Cars http://www.mobilegeeks.com/article/virtual-reality-changing-way-design-cars/ http://www.mobilegeeks.com/article/virtual-reality-changing-way-design-cars/#respond Mon, 16 Jan 2017 04:29:22 +0000 http://www.mobilegeeks.com/?post_type=article&p=33232

Virtual Reality allows human interaction to go beyond a keyboard and mouse, allowing collaboration and connects in a shared digital space. Using computational power and gamification (teleporting, scaling and time manipulation) Ford has been able to enhance workflow enabling higher productivity and communication. Ford Immersive Vehicle Environment Lab (FIVE) Virtual Reality as a tool for […]

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Virtual Reality allows human interaction to go beyond a keyboard and mouse, allowing collaboration and connects in a shared digital space. Using computational power and gamification (teleporting, scaling and time manipulation) Ford has been able to enhance workflow enabling higher productivity and communication.

Ford Immersive Vehicle Environment Lab (FIVE)

Virtual Reality as a tool for rapid prototyping has become pervasive in multiple industries, but Ford has been aggressive in implementing this technology in various stages of automotive development.

Ford’s FIVE Lab (Ford Immersion Vehicle Environment Lab) has been around since 2013 and has multiple locations in different locations around the world. The secret sauce to the Lab isn’t in the Virtual Reality itself but how multiple people can collaborate in real time in the virtual environment.

nVis ST50 isn’t the newest head mounted display, but it is military grade and extremely durable.

The hardware itself isn’t massively impressive when you look at boundaries being pushed with display technology and inside out tracking. The military grade headset allows engineers to look at details of a car’s upholstery or the grooves of a tail pipe within a half-millimeter placement. Observers can watch a 3-meter custom 4k laser projector to take part in observing changes to the car. The showcase isn’t about the hardware it’s about how it’s being used. The Immersion lab allows for large scale collaboration (multiple labs on different continents) create real time access from different departments and design teams to discuss a single model real time.

You can take a closer look at the FIVE Lab here in their video

The FIVE Lab has been around since 2013 and since Virtual Reality has found a stronger foothold in different areas of the development process.

Virtual Reality and the Design Process

Studio 2000X is where science fiction meets the car industry, advanced renderings, Hollywood-style animations and collaborative virtual reality. Designing in 3D isn’t a new concept, but using a VR headset to walk around your 3D creation is.

VR is being used to change the way that designers concept a vehicle. Using Google’s Tilt brush designers are drawing cars in 3D. Interestingly, if you ask a designer to draw a box in a virtual space they’ll draw a 2D box like they’ve been trained to do. Drawing a box in a 3D space is a completely different exercise and creating within this 3D world lead to a fundamental shift in conceptualizing a design.

Ford showed off how one of their designers drawing a car for the first time in Google’s Tilt Brush using an HTC Vive. If you’ve never used Tilt Brush before you need to try it, the sensation of creating in virtual reality is nothing short of godlike the first time you try it.

Virtual Manufacturing Technology

Virtual Manufacturing technology has to be one of the earliest ways VR gained mainstream adoption. By having a digital assembly line companies save millions by streamlining production lines and preventing repetitive injuries to its workers.

Workers simulate the physical labor needed to put the parts together. Using motion-capture technology Ford compares the data from the actors to existing bio-mechanical models. They are able to determine whether workers will strain and perhaps get injured and will modify the design accordingly.

The project has been able to reduce injury by 70% through implementing the latest ergonomics research and implementing assembly improvements based on their findings in the lab. 

Ultimately these innovations using Virtual Reality The result is that Ford builds fewer physical models and creates more virtual models, and Ford is accepting more configurations and making choices earlier in the design process thanks to VR.

Virtual Reality is maturing in a way that excites and through these three separate implementations of VR Ford is leveraging it’s potential.

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Top 10 VR Trends for 2017 http://www.mobilegeeks.com/article/top-10-vr-trends-2017/ http://www.mobilegeeks.com/article/top-10-vr-trends-2017/#respond Wed, 11 Jan 2017 00:16:53 +0000 http://www.mobilegeeks.com/?post_type=article&p=33206

There is no greater show for looking into the future than CES, not ony because it happens right at the start of the year but because companies attend so they can communicate their message for 2017. Virtual Reality was up front, but only a few strong pieces of news captured the headlines — that’s because […]

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There is no greater show for looking into the future than CES, not ony because it happens right at the start of the year but because companies attend so they can communicate their message for 2017.

Virtual Reality was up front, but only a few strong pieces of news captured the headlines — that’s because everything really interesting wasn’t flashy or ready for the consumer.

Royalty Free Tracking

SteamVR Tracking just made compelling VR experiences freely accessible. SteamVR Tracking is a hardware/software solution that lets your devices know where they are within a room,  in real time. Valve is now making SteamVR Tracking fully available to other companies without licensing fees.

SteamVR Tracking lighthouses bathe a room with lasers you can’t see with the naked eye. These lasers spin, scanning the room in a timely pattern. Sensors on the headset record when these lasers arrive, allowing the system to pinpoint the headset’s precise location.

vSports

We’ve all heard of eSports — well, vSports is virtual reality gaming competitions. At CES, VirZoom held a competition on connected bikes. The eight racers all wore VR headsets and could see each other in their virtual race.

Independent Object Tracking

The Vive Tracker can attach to anything and allows for the object to be tracked in the game. With the popularity of the Vive headset this really opens up a lot of gaming possibilities.

Mixed Reality is here

Growing on the possibility of the Vive tracker you can also attach it to a camera for six hours of mixed reality footage. You can also attach it a phone to make a single player game with a 2nd player looking into your virtual world.

Touch for VR

SteamVR is ripe with possibilities, and combined with the Vive Tracker there are several companies looking to bring touch to VR. Many developers I talked to have been exploring tactile feedback in the gloves themselves.

Honestly, I keep thinking of a vest and helmet that I tried in 2008, which used air to jets in a tight vest to simulate being shot with a gun in counter strike. Probably my least favorite demo of all times, but that won’t stop it from becoming a trend in 2017.

Inside Out Tracking

Intel and Facebook are trying to solve the issue of tracking by allowing the headset itself to do the tracking. Intel has committed to releasing their self-contained headset, Project Alloy, by the end of the year.

Intel has several problems to deal with. At CES every person on the show floor staffing a VR booth lacked any knowledge of their product, was not allowed to hand out a card (I could write down the website name) and it left me with the same feeling from their Smartphone days. Intel may not have learned their lesson, that paying people to make content for their platforms is not a viable solution. They’re doing this right now with IoT products based on Curie.

Couple this flawed business backend with the question of whether or not any OEMs will actually manufacture the headsets. If you’re manufacturing them you have to be first. For example, ASUS might not jump on board if Acer is going to make one. You also have to take into account that many already have their own VR solutions like ASUS with the Zoom AR.

Regardless of my suspicion of Intel’s strategy, Inside Out Tracking is going to be a trend the industry will be working on heavily in 2017.

Subscription Services

Series or Subscription based content will become a serious option for content delivery on platforms. HTC announced their commitment to building a VR subscription service and has unveiled a content marketplace for VR arcade operators.

Offering a subscription service can help with these kinds of discovery problems, and entice consumers to give lesser-known fare a try

Wearable AR Remains Enterprise Focused

Wearable AR will remain focused on enterprise and industry-specific solutions. Pokemon Go is a great example of AR, but companies like Microsoft and their Hololens will remain primarily focused on business solutions this year.

Smartphone AR/VR Continues to Grow

Smartphone AR will continue to make characters leap off the pages of books and we’re sure to see more than a couple location based role play game featuring AR emerge this year.

Google’s Tango finally looks good with the launch of ASUS AR which we went hands on with at CES 2017.

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Intel Project Alloy offers a Wireless VR Headset with Mixed Reality http://www.mobilegeeks.com/intel-project-alloy-offers-wireless-vr-headset-mixed-reality/ http://www.mobilegeeks.com/intel-project-alloy-offers-wireless-vr-headset-mixed-reality/#respond Tue, 16 Aug 2016 18:12:11 +0000 http://www.mobilegeeks.com/?p=32474

Today at IDF 2016, Intel announced Project Alloy, which offers an untethered Mixed Reality VR experience. Using Intel’s Real Sense technology, the Project Alloy headset will allow you to wirelessly walk through your home. Unlike other platforms that allow you to move around, you won’t have a cable to trip over. Imagining your virtual world […]

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Today at IDF 2016, Intel announced Project Alloy, which offers an untethered Mixed Reality VR experience.

Using Intel’s Real Sense technology, the Project Alloy headset will allow you to wirelessly walk through your home. Unlike other platforms that allow you to move around, you won’t have a cable to trip over. Imagining your virtual world replicating the layout of your home. Through multi-room support, you are actually able to walk from one room to another in your virtual world and your real world at the same time.

projec-alloy-headset-05

Through the use of Real Sense technology embedded in the front of the headset, you are able to see real world objects as they enter into the field of view of the camera. Intel CEO Brian Krzanich walked in front of the headset and appeared briefly, and you were able to tell that it was him; the visualizations are actual approximations of real world objects, not grids or blobs.

Being able to see your hands in the virtual world, allows you to pick up objects and interact with them in real time. The example Intel showed during their keynote was holding a dollar bill and it was used to shape (manipulate)  a rotating object.

project alloy-04

Dollar Bill Shaping a gold pillar

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The forward facing cameras allow you to avoid any obstacles. This changes the way that developers can create content. Current solutions like the Vive have you tripping over cords, and Oculus which is primarily bound to your chair. Alloy doesn’t make you create a dedicated VR space by mounting sensors, it allows to to image any space you have as a Virtual World.

project alloy-05

Mixed and Augmented reality isn’t a new story, as Microsoft has been touting Augmented reality as their solution with the HoloLens for some time. Microsoft joined BK on stage to talk about their vision of bringing mixed reality to the masses. The HoloLens is built on Intel’s Cherry Trail platform, so an aligned vision of the future is only natural.

project alloy-06

At Computex 2016, which took place in June, Microsoft announced that the Window Holographic would be available to their hardware partners. Today at IDF they said that they would be rolling out Windows Holographic to all Windows 10 PCs in the 2nd half of 2017.

If you’re wondering if your system is going to be able to handle adding on a Head Mounted display, the hardware specification will be announced at WinHack this December. To give you an idea of what kind of computing chops you’re going to need, today’s demo was run on a NUC featuring a Skylake processor with IRIS graphics.

To support this new environment, Intel has announced Real Sense 400 which has double the range of the previous generation and a 10 core Broadwell CPU, which will be able to render 3D environments 2-3X faster than the previous generation.

Alloy Open Platform will be available to partners 2H of 2017.

 

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Food Ink World’s First 3D Printing Restaurant – London Pop Up http://www.mobilegeeks.com/article/food-ink-worlds-first-3d-printing-restaurant-london-pop/ http://www.mobilegeeks.com/article/food-ink-worlds-first-3d-printing-restaurant-london-pop/#respond Mon, 08 Aug 2016 09:00:55 +0000 http://www.mobilegeeks.com/?post_type=article&p=32370

The world’s first 3D restaurant had it’s debut in London and if you thought that not only was the food created with 3D printers along with the glasses, plates and cutlery if that wasn’t enough even the chairs were printed for the event. Food Ink set up for 3 days only in a Shoreditch side […]

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The world’s first 3D restaurant had it’s debut in London and if you thought that not only was the food created with 3D printers along with the glasses, plates and cutlery if that wasn’t enough even the chairs were printed for the event.

food inc01

Food Ink set up for 3 days only in a Shoreditch side street to showcase the versatility of 3D printing. During the day, the pop-up was opened as something of an exhibition space for the technology, where the public could see 3D printers and pens at work, and try some 3D printed snacks. At night, the pop-up became boutique restaurant, where 10 diners at a time paid £250 a head for a nine-course menu, 7 of which were 3D printed. The meal was made live in front of the guests as they got an education about the emerging field and the dish they were about to consume.

food inc09

food inc03

Dutch startup ByFlow supplies the machines used for printing food, while Barcelona-based BCN3D Technologies’ printers make the cutlery, using water-soluble supports to create knives and forks with clean lines and smooth surfaces. The restaurant’s pale, geometric stools and table legs are being created by architects Mamou-Mani, using a custom Grasshopper 3D program written with the furniture in mind and Hypecast’s Delta Tower printers.

3D-printed-restaurant-by-FOOD-INK-and-byFlow-6-e1468241005877

FoodInk

The menu for the three evenings at the Shoreditch pop-up was created by Joel Castanye and Mateu Blanch, chefs at the Catalan restaurant La Boscana, and featured obliquely-named dishes including Cosmic Delight and Tetris Tapas.

First and foremost in their minds was food that tasted good, 3D or no 3D printing, the two chefs said: they wanted to capture the flavours of the fruits and vegetables of Catalonia in 3D printed form.

food inc11

Their experiences of using food for 3D printing also began with experiments with chocolate, before progressing onto using foods like hummus whose textures lend themselves to being 3D printed. They even have a course in which the guests wear a VR headset to pair a visual experience with the food. We also got to smell a few of the aroma’s which they would perfume the air with during certain courses making every effort to offer a well rounded complete dining experience.

Food Ink has already had discussions with business from Singapore to Dubai about the possibility of setting up permanent 3D restaurants. Dobrzensky hopes to eventually open a chain of 3D printing concept-dining spots, in the model of themed chains like the Hard Rock Café, or Dans Le Noir.

The chain may take a while to open its doors, however, thanks largely to the pace of 3D printing technology development. Currently, 3D printing is just too slow and too expensive to allow the opening of a restaurant using the technology which is still accessible to consumers with mid-range budgets.

As the technology improves, the company plans to introducing a more wallet-friendly version of the pop-up nights, as well as continuing to offer 3D printed fine dining like the three nights in London.

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ASUS VR Headset for Smartphone is coming your way http://www.mobilegeeks.com/article/asus-vr-headset-smartphone-coming-way/ http://www.mobilegeeks.com/article/asus-vr-headset-smartphone-coming-way/#respond Mon, 30 May 2016 11:06:09 +0000 http://www.mobilegeeks.com/?post_type=article&p=31352

ASUS is jumping into the VR game with a Headset they are simply calling ASUS VR. The headset itself looks a lot like a Zenwatch with the brown leather straps that have the same stitching. The headset can handle a phone up to 5.7 inches which works since we wouldn’t want to strap the 6.8 […]

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ASUS is jumping into the VR game with a Headset they are simply calling ASUS VR. The headset itself looks a lot like a Zenwatch with the brown leather straps that have the same stitching. The headset can handle a phone up to 5.7 inches which works since we wouldn’t want to strap the 6.8 inch ZenFone 3 Ultra to our face.

We only got to go eye’s on since the ASUS VR was behind glass, but it has a wheel on top to adjust the focus and a touch panel and volume rocker on the side.

asus-vr-01

It does feel a little like ASUS is jumping into the VR headset game because every Smartphone manufacturer seems to be coming out with their own headset. However, we do have to admit that if you’re using ASUS devices and you care what the super nerdy gadget you’re attaching to your face looks like, this one looks pretty good.

If you’re wondering when the ASUS VR is going to be hitting the market, they are saying between now and the end of the year, so fingers crossed that this will be making it under my tree for Christmas.

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If Wearables are a Bubble, Where Will Innovation Come From? http://www.mobilegeeks.com/if-wearables-are-a-bubble-where-will-innovation-come-from/ http://www.mobilegeeks.com/if-wearables-are-a-bubble-where-will-innovation-come-from/#respond Fri, 19 Jun 2015 23:08:02 +0000 http://www.mobilegeeks.com/?p=28089

Controversy around the FitBit IPO is unsurprising. For those of us covering mobile technology, it’s clear that Wearables are being over hyped, use cases are still be identified and models validated. Fitbit however, is perfectly positioned to have their stock price initially trade at double their asking price, simply because they have a validated use […]

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Controversy around the FitBit IPO is unsurprising. For those of us covering mobile technology, it’s clear that Wearables are being over hyped, use cases are still be identified and models validated. Fitbit however, is perfectly positioned to have their stock price initially trade at double their asking price, simply because they have a validated use case.

Telecom’s wrote a great article “Fitbit IPO pop suggests speculative bubble around wearables and IoT” which goes over what the current ecosystem looks like as well as what’s happened to date with the FitBit IPO. (Spoiler, there are indications that the bubble isn’t just around Wearables).

So if adding sensors to your body and creating useful data for users around Health, Personal Awareness, increased productivity due to personal positioning or BioMedical are all bubble talk, then where else are we going to draw innovation from?

vive_htc

Augmented Reality (AR) & Virtual Reality (VR) have to be considered Wearables, so they’re in the bubble…but honestly, my enthusiasm around them can be likened to someone who drank some cult-ish koolaid. This is the year of Altered Reality!  AR like the Microsoft HoloLens and VR with the HTC Vive (which is literally the HoloDesk from Star Trek) have set the stage for this vein of Wearables to gain ground. But, like I said, this is still technically a Wearable, and even though I’m personally hot on it, I am lumping it into the bubble.  So let’s keep looking.

Automotive is poised to do some interesting things. The thought of my Super Computer Car docking into my Super Computer House and doing Super Computer things with each other is coming. Right now we’re dealing with an industry that traditionally takes 7 years to turn out of product coming together with mobile development which has 6 month turn around times.  I judged a Mercedes Benz Hackathon over the weekend and did up an article that gives you a snapshot of what it looks like now for Automotive development.  We’re at the start and we’re going to see some interesting things.  Precision tooling and billions in engineering still hasn’t lead to a car that is smart. Telsa is the best example: a car that gets updates coupled with an alternative customer business relationship, since they’re maintaining a relationship by owning the charging stations. Telsa is getting into selling power. What automotive maker sells gas?

autonomous_car_model_2

The Car peaks my interest for another reason. I’m based in Taipei and spend a lot of time looking at Asia. China is all over the Autonomous car: Baidu (the Google of China) is working with BMW and Mercedes Benz.  Not surprising, and one might even think their just playing catch up, until you figure out that the Chinese government is trending pro-autonomous car.  Not many governments have the bandwidth to just  decide that cities or regions can have infrastructure. Imagine highways that have extra sensors or lanes just for autonomous vehicles. The potential for large scale immediate roll out feels salient in the conversations I’ve had.

This leads me to my next point, IoT and smart cities. Huge potential, but also experiencing a lot of hype.  It’s clear we can draw innovation from those emerging categories, but I’m going to acknowledge that they are firmly in buzzword territory. So I’m knocking those off the list since we aren’t reaching for any low hanging fruit in this article.

AW1

For me if I’m going to identify where the real areas of innovation are happening, I’m looking broadly at where traditional industry blurs lines. We’re at an interesting inflection point, organizations are going to have a hard time breaking new ground at the pace they’ve maintained for the past few years. Where the disciplines crossover and intersect is where we’re seeing real innovation. If you’re looking for examples, it is actually most easily brought to light with the Internet of Things.

We’ve got a long way to go before big players can truly accept open innovation and allow sharing between industries.  Big players like Samsung, P&G, Dupont have their fingers in enough pies that they can actually blur lines between industries.  As much as I hated the Galaxy S5 & the S6 seems like an iPhone clone (yeah…I said it), Samsung makes cars, washing machines and they even have their own clothing line. Did you know that Samsung actually sponsors Koreans to go to Italy to get degrees in fashion and design? They’ve been doing it for years. Big Business suddenly has potential, but the little guy is quicker and more nimble.

RealSense-intel-חיפוש-ב-Google-2014-01-28-21-27-48

The other area that I’m keen on is the future of the human computer interface. This is more than Wearables like AR & VR, it’s about re-imaging how we interact with our devices. We’ve been using the keyboard for 300 years. We added a mouse and a trackpad, which was a big step, but the fundamental form factor hasn’t changed. Taking a look at the laptop we’ve just started adding depth sensing camera’s like the Intel Real Sense, which lets you unlock your computer with your face (and so much more like gestures) or Leap Motion which just lets you add gestures.  But looking at the emerging field there aren’t many universally accepted gestures for interacting with your devices.  It’s coming but we’ve got a long way to go and companies like Thalmic Labs or Nymi (Go Canada!) are at the bleeding edge of what that could look like.

I do get excited about Wearables and think that they’ve created this hyped up bubble for a reason. Admittedly, new ways of interacting with data is exciting. But as much as a nerd as I can be, I’m still waiting for a Smartwatch for Women that doesn’t make me look like I’m wearing my Boyfriends watch. (I did give the Apple watch a try…but it turns out I was wearing it wrong). This doesn’t mean that placing sensors on your body isn’t going to change the way to interact with our machines, it just means we haven’t nailed the usecase and form factor yet.

Which brings us back to where we started with the FitBit IPO. Clearly it’s not worth that much. But honestly, what else are people going to invest in that signifies the potential of a segment that has yet to figure it out?

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NVIDIA GameWorks VR Oculus Rift hands-on: shaping the future of virtual reality http://www.mobilegeeks.com/nvidia-gameworks-vr-oculus-rift-hands-on/ http://www.mobilegeeks.com/nvidia-gameworks-vr-oculus-rift-hands-on/#respond Fri, 05 Jun 2015 18:16:51 +0000 http://www.mobilegeeks.com/?p=27919

VR is all the hype in 2015. Competitors like Valve and HTC are getting their hands dirty to bring some amazing products to market, but you best bet NVIDIA is not going to stay out of this battle. They are the kings of gaming, after all, and here at Computex 2015 they are showing us a […]

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VR is all the hype in 2015. Competitors like Valve and HTC are getting their hands dirty to bring some amazing products to market, but you best bet NVIDIA is not going to stay out of this battle. They are the kings of gaming, after all, and here at Computex 2015 they are showing us a bit of what’s coming.

NVIDIA just announced their GameWorks VR tools, which will help developers create better content for all types of VR headsets. Our demo was based on the Oculus Rift, which just so happens to be optimized for the NVIDIA experience. Boy was it fun!

NVIDIA has created something very similar to the experience the HTC Vive offers. Some sensors allow the device to better recognize your interaction with your environment. Sure, it’s not mapping the whole room and bringing you pin-point precision like HTC’s alternative, but it does give you a fair level of location awareness.

We found some issues with the graphics when really trying to test this technology to its limits, but it sure does better than when you use an Oculus Rift by itself. It’s really hard to explain such an experience with words, but take a look at the video and you will get an idea of the awesomeness that virtual reality is building up to be.

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HoloLens demo: this is literally jaw-dropping http://www.mobilegeeks.com/hololens-demo-this-is-literally-jaw-dropping/ http://www.mobilegeeks.com/hololens-demo-this-is-literally-jaw-dropping/#comments Thu, 30 Apr 2015 01:26:25 +0000 http://www.mobilegeeks.com/?p=26465

The HoloLens looked like something straight out of a science fiction movie when Microsoft announced it at their Windows 10 event. It impressed the whole industry, but lack of details had us wondering if the Redmond giant’s videos were a bit over-glorified. Will the HoloLens really be able to transform your world and surroundings, turning […]

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The HoloLens looked like something straight out of a science fiction movie when Microsoft announced it at their Windows 10 event. It impressed the whole industry, but lack of details had us wondering if the Redmond giant’s videos were a bit over-glorified.

Will the HoloLens really be able to transform your world and surroundings, turning an empty room into the most media-filled and interactive space? It turns out Microsoft really wasn’t exaggerating here. We are at Microsoft’s Build Developer Conference, where we got to see some demos of what HoloLens can do, and our jaws literally dropped.

This stuff is insane, and I can say without a doubt that it is game-changing. And this time we mean it; we are not getting overly excited about some cool feature out of a new phone. HoloLens is a whole other deal!

Let’s start by showing you a video of the hardware:

This is no traditional device. It is a complex piece of technology that will interact with the real world. Microsoft did an amazing job and the video shows you exactly why.

Ready to drop your jaw?

Now, this is where the juicy part of the meat is. Microsoft finally gave us a live demo of how HoloLens works. There’s no words to describe how amazing this is using words. Just watch it, guys!

Insane, right? And this is running on Windows 10. As you can see, it takes advantage of universal apps and a variety of programs. It’s a completely new way to look at computing. No longer will you need to be limited to your desktop or laptop. Those days are far, far behind!

But HoloLens isn’t limited to your entertainment and computing needs. It will also be a powerful learning tool. Developers can create applications that help people see things they have never seen before, helping them further understand content we preciously only saw in 2D formats.

Take a look at this medicine-focused application, for example:

Finally, we got to see how HoloLens can interact not only with your surroundings, but it can also create robots made of both hardware and software components. Forget Google Now, Siri or Cortana in your phone. You can have a robot walking around your home!

Are you impressed? I’ll tell you what – If this honestly doesn’t blow you away, I give you permission to slap me if we ever meet in person.

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GIVEAWAY – Win an LG G3 with its VR for G3 headset! (UPDATE: WINNERS ANNOUNCED!) http://www.mobilegeeks.com/giveaway-win-an-lg-g3-with-its-vr-for-g3-headset/ http://www.mobilegeeks.com/giveaway-win-an-lg-g3-with-its-vr-for-g3-headset/#comments Thu, 23 Apr 2015 18:41:41 +0000 http://www.mobilegeeks.com/?p=26010

Virtual reality is all the hype lately, and LG wants to make sure they don’t miss out on the fun. The Korean manufacturer has put together a much simpler, yet equally exciting headset they call the VR for G3. We have a full review for anyone curious to learn more about it, but the purpose […]

The post GIVEAWAY – Win an LG G3 with its VR for G3 headset! (UPDATE: WINNERS ANNOUNCED!) appeared first on Mobile Geeks.

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Virtual reality is all the hype lately, and LG wants to make sure they don’t miss out on the fun. The Korean manufacturer has put together a much simpler, yet equally exciting headset they call the VR for G3. We have a full review for anyone curious to learn more about it, but the purpose of this post is much more exciting.

LG not only decided to give away their VR for G3 headsets with the purchase of an LG G3; they reached out to us for a chance to give away some headsets to our lucky readers. Oh, and you wouldn’t just get the headset. That would be cruel to anyone who doesn’t have an LG G3, right?

Three lucky winners will walk out of this contest with their very own LG G3 smartphone, along with their respective VR for G3 headset. Sweet!

How to win

Now, it’s not all unicorns and rainbows in the harsh land of tech giveaways. We all want free gadgets, but only three of you will come out victorious. We thought hard about what we could do for this contest and realized the best way to go is to make it fair for everyone and just make it a raffle.

Let’s start with the bad news. For legal reasons, we have to make this a US-only giveaway. Besides, this is a T-Mobile smartphone, so it only makes sense to limit it to US geeks. Now, this doesn’t non-US techies can’t participate. You just need to give us an address within the country to send it to.

VR-for-G3-7

With that out of the way, let’s focus on how this will work. You will find a widget right below, showing you a series of actions that will grant you entries to the raffle. The only mandatory one would be to leave a comment in this article. Just let us know you did so, within the widget.

You can get more entries to the raffle by liking us on Facebook, following us on Twitter or Tweeting about the contest. By the way, Tweeting about the contest gives you two entries, and you can do it once a day, so make sure you improve your chances of winning! The giveaway will be live until next Thursday April 23rd, at 12 AM Pacific. We will announce winners the next day.

That’s it! Easy as pie. Good luck, and let the VR games begin.

a Rafflecopter giveaway

Update: the winners!

First of all, we would like to thank all of you for participating! This was a fun one, and we hope to conduct more giveaways like this one soon.

It’s time to announce the winners of the LG G3 and VR for G3! Three of you will walk away victorious. We would like to congratulate Abhishek Nandy, Kristen McClary and Jasmin!

Here’s how it will work. We will send you an email before the end of the day (today is April 23rd). You have until Monday, April 27th, to reply with a US address to send the device to (we will give you all day, until 11:59 PM). Those who do not reply by said date, or have no US address, will have to be disqualified. In which case, we will choose another winner.

Congratulations, guys! You are in for a treat.

Update #2: new winner!

User Abhishek Nandy has failed to respond to our emails and a new winner has been selected. The new winner is Salmicia Lestrange. Congratulations! You have 4 days to respond to our email, just as the others did.

The post GIVEAWAY – Win an LG G3 with its VR for G3 headset! (UPDATE: WINNERS ANNOUNCED!) appeared first on Mobile Geeks.

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