Over the past 8 weeks I have had the privelege of being a judge on Intel’s Ultimate Coder Challenge, it’s more work than I expected mostly because I didn’t think I would get so invested in the project. Even thought I’ve been globe trotting to conferences I have enjoyed the quite moments when I get to sit down and marvell at the … harrowing stories of the coders.

Ultimate Coder Challenge II: Going Perceptual – Week 7 Judges Notes

Just as a heads up, I wasn’t able to watch any of the YouTube videos because I am in China for IDF Beijing and went I got here I found out they just upgraded the firewall and the 3 VPNs I prepared all don’t work. So appologies in advance for not commenting on your beautiful faces. But have no fear, I will watch them all once I’m back to a firewall free internet.

Before we get into it, if you want to learn more about the program you can head to Intel’s about the Ultimate Coder Challenge II: Going Perceptual. to learn about the dirty details. Basically what is going on is they’ve all been given Yoga 13′s, a Creative Interactive Gesture Camera Developer Kit, a link to download the Intel Perceptual Computing SDK 2013 Beta and a directive to amaze.

Sixense Studios

I’m writing this from IDF Beijing and these guys were actually in the Keynote showing off the Perceptual Computing Demo where you pick up the box and can throw it around. The 3 Little Pigs Puppet Game is still right on track! It’s great that you’ve put this iteration into perspective for how you plan to grow the game.

Sounds like everything is right on track, good work on getting the audio integrated with the capture. And the legs do look good, even though I didn’t think he needed them.  Can’t wait to load it up and try it out!

Lee Bamber

At IDF Beijing they actually showed off something very similar to your demo, so obviously it is a really great idea. I’ll have to check and see if I recorded it, if I did I’ll be sure to send it over! Impressive that you’ve managed to add in another element to your program with a body mass tracking algorithm. Might just want to make sure it works well, the devil is in the details which I’m sure your aware.

If you want to check out Lee’s last post its here.

Eskil Steenberg

Eskil’s is working on a user interface library that is so much more, when looking at a project like the Percpetual Computing SDK it is going to take visionaries to drive it to the next level. It has been a pleasure reading about the vision of the future with a keen eye for the logistics of how it can be implimented. I’m looking forward to testing it out next week.

If you want to check out his final post, it’s right over here.

Code Monkey’s

I’m not sure who would think a detailed post about how you came to the decisions to integrate gesture controls and head tracking into Star Gate Gun Ship boring! Thanks for taking the time to walk us through in great detail the how, why and why not of taking your existing game and integrating it with the Perceptual compting SDK, if you want to check it Code Monkey’s finaly post, it’s right over here.

You guys might have thought you were sucking up to me, but I think that this is a post that needed to be written and you did a good job of it! Thanks again!

Brass Monkey/Infrared 5

Kiwi Catapult looks great, the cats, the fireballs, the yelling. I’m glad you decided to drop opening your mouth to breath fire and opted for yellin firrrre! The game looks great, I’m goin to forgo trying out your web playable version to wait for the real deal. I still find it interesting that the Ultrabook is having trouble handling the graphics when Kiwi Catapult started out as a mobile game. Regardless your posts have always been entertaining and I can’t wait for the final build,

Read the Infrared 5 final post and watch a fun and informative video here

Simian Squared

A pottery simulation app that will allow you to real time manipulate the clay is no small order and we’ve only got a few more day’s to find out exactly how these fellas faired.  The final post uses words that I’ve been waiting to here the whole competition, tessellation, mesh, DX11 and 3DSMAX. Loved the graphic elements of this application and the detail in the final post, good luck guys! I know you can pull off something impressive!

Peter O’ Hanlon

I can’t wait to test this one out, a photo editor with gesture controls! I feel like when I finally get to test it out I’ll be able to taste the blood, sweat and possibly tears that went into this one! I too will miss reading your posts since they are much more verbos than mine. Good luck polishing it off this week! If you want to read Peters final post its over here.

Full disclosure – We are being compensated for content related to the Ultimate Coder and to attend an Intel event. We have committed to posting at least once per week on this subject and judging the final applications. All posts are 100% written and edited by Mobile Geeks

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  • http://peteohanlon.wordpress.com Peter

    Thanks Nicole. I’ll still follow your posts once the contest is over. You’ve made a convert here.

  • http://playbrassmonkey.com Chris Allen

    Nicole, thanks for the great comments as always! To be clear, there is not and never was a mobile version of Kiwi Catapult Revenge. We came up with the concept and built the entire game from scratch over the last eight weeks specifically for this contest. It didn’t exist before the Ultimate Coder Challenge 2. The graphics performance tuning is just a natural process when making a game like this. Our assumptions early on were that we would be able to build it like a standard PC game, but the Ultrabook has proven otherwise. :) I hope that helps clear it up.

    Good luck with the judging! It’s going to be a very difficult decision for you guys.

    • Nicole

      Ah! Sorry about that, for some reason I thought you also had one on the go!

      • Chris Allen

        No worries at all. A mobile version of the game would be awesome though! Great idea!