Coming into the final strech of Intel’s Ultimate Coder Challenge- Going Perceptual, it’s week 5 and our 6 teams that are coding over 7 weeks to create next generation applications that leverage sensors and your camera are hard at work. We’re all going to be meeting in person next week at the Game Developers Conference in San Fransico so it’s going to be great to meet everyone in person.

Intel Ultimate Coder Challenge II: Going Perceptual – Judges Notes Week 5

Before we get into it, if you want to learn more about the program you can head to Intel’s about the Ultimate Coder Challenge II: Going Perceptual. to learn about the dirty details. Basically what is going on is they’ve all been given Yoga 13′s, a Creative Interactive Gesture Camera Developer Kit, a link to download the Intel Perceptual Computing SDK 2013 Beta and a directive to amaze.

Code Monkey’s
These fellas are taking an existing game, Stargate Gun Ship to take advantage of the perceptual computing SDK. This week they tackle re working their GUI which is a big part of the challenge. I would have liked to have learned a little more about the challenges, but it is good to know that grabbing is the go to gesture for you. Can’t wait to start playing around with it.

Simian Squared
A pottery simulation app that will allow you to real time manipulate the clay is no small order, I would have liked to see the clay in action in the video. It is however, good to know that the excellent graphics work is functioning in the game and not just a static photo. I’m looking forward to seeing you guys on stage at GDC and hope that you’re able to find the time to get it up and running. I’ll cross my fingers and toes for you that you find the time to get a demo working next week.

Oh! And that’s for the step by step walk through on calculating depth, I especially appreciated that and for some reason found great comfort in everything coming down to a 0 and a 1.

Lee
Here is teleconferencing app that will take a representation and place it into a conference room with a bunch of other people. It’s for use over low bandwidth lines and to be honest since its being built from scratch I was skeptical it would make it to the finish line! Here I am eating my words, they taste great becuase I would have hated to have been right.

This week I’m thankful voice command is up and working, even though I’m more likely to click through than use voice in that instance.

Addressing some of the issues you encountered with latency… You’re going to fit all of that information into a single packet! That’s crazy…But i’ve learned to table to skepticism about your capabilities by this stage of the competition.

Regarding the network issues you encountered I have to admit in that moment I’m glad that Sascha and I share an office because I have a magic power to disable networks with a side ways glance.

Your gesture controls look good, nothing to add there, though there is one part of the demo I was a little confused about, I am unclear what happens in toggle mode.

I do have to ask, what’s up with the medieval castle that some of the conferences are taking place in?

Infrared5/Brass Monkey
Kiwi Catapult looks great, the cats, the fireballs, the rear view mirror! Loved the video showing how to get your game working in a busy place. Everything looks ready for GDC next week, my only question is…the gameplay music in the video…are you going to be using that? (fingers crossed!)

PS This video made me want to hug you..it’s weird I know!

Sixense Studio
This Puppets game is ALIVE! The art has come together, and from what I can see we’re lines away from a playable demo! The wolf looks good (I like him with out legs by the way) and I can’t wait to see the Pigs next week! Voice demo looks good, it all looks good, just get it done! lol

Awesome work guys! A far cry from that moment when you thought your project had already been done by someone else!

Peter O’Hanlon
Huda is a photo editing software that’s being built from the gound up and Peter when you called me out last week on what I wanted to see in a file structure, I thought I would chew on it a bit before I got back to you.

I dislike when I see previous edits in a folder with my finished photos, so an invisible folder of sorts that is most easily accessed from the program itself is preferable. It is also nice to be able to set how many photos you can keep and have a kind of size limit set up so that when it gets to a certain size the user is alerted that they might want to take a look or pay attention to the settings. The average user never knows how to manage their apps when it comes to maximizing hard drive space. The fact that I’ve said I want it to be somewhat of a hidden folder makes it pretty important that the user is somehow made aware that they can change how many photos are kept.

Good luck getting it all pulled together, everything looks like it’s on the right track!

QUEL SOLAAR

Liked that you reviewed the camera in the perceptual computing SDK, you are right, it’s not ready, but that’s why this is a Beta program, so it’s not actually meant for consumer use. From where I’m sitting the point was to get things going software wise so that in 2 (maybe 1) generation of Ultrabooks developers will have worked out all the kinks and have software that is ready for the consumer. Like you said, there can be no doubt that when we turn the wheel the car will turn. I think to dismiss it as basically useless is harsh because the creative camera was never meant to be a consumer product it’s actually only available for developers. If developers only start working on apps when the hardware is 100% there… well they’re going to be too late to the game.

Having said that, I think that your demo would look really cool if you could rotate your big data representations or whatever the final demo is to demonstrate your interface. I’m not asking for clicked links because you are right, and the gaze tracking was only ever for placement of eyes to see if you were looking at the screen, it was never eye tracking…and a higher definition camera would be needed for some of the precision that you’re after. But being able to do basic manipulations with the camera is the wow factor that gets people curious about what you’re doing. Walk away from that and at GDC in a room full of ‘wow’ demos you’ll have a harder time pitching your product.

 

Full disclosure – We are being compensated for content related to the Ultimate Coder and to attend an Intel event. We have committed to posting at least once per week on this subject and judging the final applications. All posts are 100% written and edited by Mobile Geeks

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2 thoughts on “Intel Ultimate Coder Challenge II: Going Perceptual – Judges Notes Week 5

  1. Thanks for the review Nicole. This is great stuff. With regards to the “export” side, this is an interesting idea. To a certain extent, Huda is entirely this hidden folder, and so I might add in something that allows you to see all the photos you’ve edited in one place.

    Because of the structures I’ve put in place, the amount of edits and photos you can keep organised should be fairly massive. Since I posted the blog, I’ve brought voice recognition back in – just because it doesn’t recognise my fairly heavy accent doesn’t mean that it won’t recognise yours – I’ve just removed the heavy reliance on it.

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